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Dungeon Entrance Discovery No Longer Required

February 8, 2011 in Instances, Patches

The 4.06 patch has landed and there are some changes.

Regarding our post Cataclysm Dungeon Entrances, those entrances no longer need to be discovered before entering the dungeons.

It also looks like level 85s now have a reason to do the regular dungeons. JPs can now be gained at a reasonable rate, at least for the daily dungeon.

  • Level-85 players can now choose any normal dungeon via the Dungeon Finder. Choosing Random Dungeon will still not add Blackrock Caverns or Throne of the Tides into the rotation.
  • Level-85 dungeon bosses in Lost City of the Tol’vir, Grim Batol, and Halls of Origination now drop 30 Justice Points each when killed.
  • The daily Random Dungeon reward on normal difficulty has been increased to 140 Justice Points, up from 70.
  • Players no longer need to discover Cataclysm dungeon entrances in order to access them via the Dungeon Finder.

We have guides to the various heroic versions of these dungeons. Cataclysm Heroics

Rogue 4.06 Patch Notes

January 17, 2011 in Patches, Rogues

The 4.06 patch will likely hit the test servers on Tuesday. Eventually we’ll see it on live. Here’s what’s in store for Rogues and this may turn out to be an incomplete list. All of you sap/blind happy Rogues should take note.

  • Blind now has a PvP duration of 8 seconds.
  • Combat Readiness now lasts for 20 seconds, down from 30 seconds, but the Combat Insight stacking buff lasts 10 seconds, up from 6 seconds.
  • Crippling Poison now has a PvP duration of 8 seconds.
  • Garrote now costs 45 Energy, down from 50.
  • Sap now has a PvP duration of 8 seconds.
  • Smoke Bomb now lasts for 5 seconds, down from 10 seconds.
  • Stealth is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.

Talent Specializations

Assassination

  • Deadly Momentum critical strike bonus now lasts for 15 seconds, up from 10.

Combat

  • Blade Flurry is now a toggle that can be turned off by pressing the button again. In addition, this ability no longer has a fixed duration, but will go on cooldown for 10 seconds after being canceled (similar to Stealth).
  • Main Gauche (Mastery) now provides a chance to deal an attack for 100% of main-hand damage. This attack can trigger Combat Potency.
  • Restless Blades now also reduces the cooldown of Redirect.
  • Revealing Strike now increases finisher effectiveness by 35% (45% glyphed), up from 20% (30% glyphed).
  • Vitality now increases attack power by 25%, up from 20%.

Subtlety

  • Elusiveness now reduces the cooldown of Cloak of Shadows by 10/20 seconds, down from 15/30 seconds.
  • Executioner (Mastery) has been increased from 2% to 2.5% per point.
  • Find Weakness now grants 35/70% armor reduction, up from 25/50%.
  • Preparation no longer resets the cooldown of Evasion.
  • Sanguinary Vein now gives a rogue a 50/100% chance for their own Bleed effects to not break their Gouge.
  • Shadowstep’s cooldown has been increased to 24 seconds, up from 20 seconds.
  • Sinister Calling now grants 30% Agility, up from 25%, and increases Backstab and Hemorrhage damage by an additional 40%, up from 25%.

Glyphs

  • Glyph of Garrote now increases the duration of Garrote by 1.5 seconds, down from 2.

Rogue Guides:

Warrior Changes Coming with the 4.06 Patch

January 13, 2011 in Patches, Warrior

Warrior changes for upcoming patch 4.06

From MMO-Champion

Arms

  • Heroic Strike now scales from 93% of Attack Power, up from 75% of Attack Power.
  • Juggernaut now also makes your Charge ability usable in all stances.
  • War Academy now increases the damage of “Mortal Strike, Raging Blow, Devastate, Victory Rush and Slam” instead of “Heroic Strike, Cleave, Victory Rush and Slam”.
  • Recklessness now increases special critical strike chance by 50%, down from 100%, but lasts the full 12 seconds instead of allowing only 3 charges.
  • Slam change reverted (waiting on code change to make haste scaling more consistent with spell haste)

Fury

  • Bloodthirst damage has been increased by approximately 30%.
  • Raging Blow weapon damage percent (at level 80+) has been increased from 110% to 145%.

Protection

  • Charge’s stun continues to not trigger diminishing returns for Protection warriors who have the Warbringer talent.

Other

  • The PvP warrior 4-piece set bonus has been redesigned. It now reduces disarm duration by 60% (does not stack with any Weapon Chains).
  • Hamstring now has a PvP duration of 8 seconds.
  • Inner Rage has been redesigned. It now reduces the cooldown on Heroic Strike and Cleave by 50% (to 1.5 second) for the next 15 seconds. 1-minute cooldown. It still cannot be used during Deadly Calm. This ability was originally designed to help warriors with rage capping, but the Heroic Strike and rage normalization changes seem to have solved that problem on their own. This new design will still allow warriors to burn off excess rage faster, at their discretion.
  • Slam cast time is now affected by haste.
  • Cleave now scales from 45% of Attack Power, down from 56.2% of Attack Power.
  • Bloodthirst now scales from 80% of Attack Power, up from 62%.
  • Raging Blow now deals 145% weapon damage, up from 80%.
  • Unshackled Fury now Increases the benefit of abilities that cause or require you to be enraged by 44.8% (up from 37.6%). Each point of Mastery increases enrage effects by an additional 5.6%. (Up from 4.7%)

Warrior Guides

World of Warcraft Patch 3.3.5

June 29, 2010 in Instances, Patches

Check out the Patch Notes for more info.

The most interesting parts imo are of course, one: “The Ruby Sanctum” and another interesting thing is the Dungeon Finder Vote Kick system change.

The functionality of the Vote Kick feature in the Dungeon Finder will now behave differently according to a player’s history with the system. Players using the Dungeon Finder who rarely vote to kick players from a group, or rarely abandon groups before a dungeon is complete, will find that the Vote Kick option will have no cooldown. For players who frequently abandon groups or vote to kick other players, the Vote Kick option will be kept on a cooldown. This functionality will adjust itself as a player’s behavior while using the Dungeon Finder changes.

You should probably read the rest of the patch notes also. It’s not like you have anything else to do while the servers are down :-p