What Makes a Raid Interesting?

July 21, 2010 in raiding

I read a comment that says the Ruby Sanctum is too easy.

So what makes a raid interesting and what would make it more interesting for the largest group possible?

You have the pro raiders, with the top gear, and the highly practiced skills who will have one view and then you have the casual raiders who probably have a very different point of view.

Is an instance interesting just because it’s hard? Or there’s an interesting set of loot?

So how to improve it, for the largest group of players?

Should raids require completing A, B, and C before entering D? Should one be able to skip A, B, and C if the group just want’s to do D?

What makes the fight(s) interesting, in your view?

What makes a raid worth doing several times? Such that you might say, “cool,” rather than, “Oh D***, not THAT old thing again…”

Comments? Or should I make up (steal from elsewhere) a few comments and post those? ;)